martedì 30 giugno 2015

Day 18: Completed Deferred Rendering

Finally i made it to the end, now my system can render various point lights and a directional light, all in deferred rendering.

I expected more fps to be honest, the scene in the picture runs at ~30 fps which is not very nice (even though all the lights are in the view field, so there is a lot of calculations. If they were more sparse the fps count would be better. Oh and my GPU sucks.).

Tomorrow i will refactor the code and hopefully i'll see something to speed it up.

There's also a graphical bug with low-attanuance lights, which i really don't know why it happens.



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