sabato 27 giugno 2015

Day 15: Deferred Rendering, second part

Today was a nightmare.

The goal was to finally render on screen using the deferred shading.
I wrote all the necessary code pretty fast, but then i passed the whole day struggling to make it work.
I don't even know what fixed it in the end, horrible, horrible day.

Tomorrow i'll refactor everything because now the code is terrible.
Right now i just have one light, a directional light, tomorrow i'll try to extend the system to point lights.


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