lunedì 22 giugno 2015

Day 10: Refactoring

Today i added quaternions rotations to the game objects to make rotations faster.

Then i noticed that my MainGame class was full of code, so i created a MainGameAbstract class to handle all this code, and i placed only the important game-related code in a child class.

Then i played around again with the engine to create another wavey effect, just for fun


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