mercoledì 29 novembre 2017

Day 212: Improved post-processor and some SSAO

Today I started by quickly refactoring the post processor. I made it faster, and factored most of the operations in an include shader.

Then I started to work on an implementation of SSAO in order to use the post processor for something useful. The implementation is still not great, and while I get some occlusion, I'm not yet pleased with the results. I hope I'll be able to improve it tomorrow.

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