martedì 17 maggio 2016

Day 127: Probelm with single mesh and multiple materials

Today I finished to implement the loader, by writing the shader and completing the load_model function.

However the loader I'm using doesnt support mesh splitting (create multiple meshes when a single one is using multiple materials). For this reason I need to change the model loader. Tomorrow I'll try Assimp, which seems to do just that.

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