First I created a file in the game folder where you can associate a name to each class:
SceneManager::add_scene
If you want to use a scene in the editor, it must be declared there, more or less like in Unity.
This allows to change scene by name, which is way better than what I was doing until now.
In the meanwhile I also fixed a bad bug that made the game crash if no object is rendered, which never occurred until now.
Finally I added e \setscene command to the internal console (picture), so I can easily switch scene instead of cycling to all of them.

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