Today I started by adding a different sync method to the network object. Now each one of them records the time of the last sent packet, and the next one is only sent after a certain delay.
Just for fun I then tried to position the cameras in a way that the four clients looks like windows on the same scene, so that moving a cube across a border of a window would make it appear in the adjacent window (as in the picture). While I was trying to do it I noticed that the camera only had forward and right movements, but not vertical movement. I fixed that (and it was quite painful due to the yaw and pitch convertions), but now everything works properly.

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