Today I played with the convex colliders I implemented yesterday, and added a cone collider.
As always the collision behaves strngely, sometimes it seems correct, some other times not...
When the collision occurs, the collision is always detected, but it is sometimes detected even if not colliding, and there is no way for a physics engine to tell whether the check was right or not...
I don't really know how to fix this, I'll keep working on it

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